Game Programming Patterns

RM242.31 RM269.53

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By Nystrom Robert

Paperback – English

ISBN: 0990582906
EAN: 9780990582908
Publisher: CREATESPACE
Publication Date: 02/11/2014
Pages: 354
Dimension: 23.50cm x 19.10cm x 1.88cm
Age Group: NA to NA
Grades: Not Applicable to Not Applicable
Lexile Level: 0
Award: –
About Author: –

Categories:

Computers – Programming – Games
Computers – Virtual & Augmented Reality



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Description

By Nystrom Robert

Paperback – English

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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